Cr.C acts as a stubby anti-air that could be used to anti air certain angles that st.A or qcf.A do not cover.Can be cancelled into command normal f+B. Instead, use Cl.C for frame traps,meaties,and standard combos/blockstrings. Cl.C, despite having an animation that reaches upwards, is hard to use an a vertical anti air.Works especially well if opponents are crouching. Elisabeth can use j.B as a great crossup tool.
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